Week 1.1 - 2D Basics
Agenda
Artist of the Day
Gabriel Schama (pre-2016)
Joshua Barbanel Reefs (2014-present)
Hands On
Touch and Feel with a variety of digital fabrication examples.
Rhino Troubleshooting
- 2d modeling (this week and next)
- 3d modeling (after that)
Rhino 2D Basics
Let’s work through Rhino 2d basics together.
- Create new file from template. Small objects inches.
- User interface:
- Switch between single and quad (four-up) display.
- Pan, tilt, zoom in display.
- Turning Grid Snap on and off. (To create points that stick to origin, 0.25in, etc.) Try as a text command: Type Snap once to turn it on. Once to turn it off.
- 2D Primitives
- 2D Operations
- Trim uses one object to cut and delete parts of another object.
- Split uses one object to cut and split another object.
- Join connects objects to form a single object
- Extend lengthens or shortens a curve
- Organization
- Transforms
- Direct Manipulation
- Changing objects once you have drawn them. We are dealing with NURBS
- PointsOn
- Click and drag to move points. Use transforms (Move).
- PointsOff
Example File 2D Basics
Rhino file: basic_drawing
References
2D Vector softwares:
- Adobe Illustrator - ucsd site license
- Inkscape - (download) - FOSS
- (others?)
3D Modeling Softwares:
- Rhino - $$$ and now really on top of their “one trial per person” policy.
- Blender - (download)
- Shapr3d - (download) free parametric modeling across Mac/Windows/iPad
- Fusion360
- Solidworks - ucsd site license
- (others?)